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SHANE THOMPSON 

Level Designer. 3D Modeler. Creator/Gamer

Midk (1).jpg

Welcome Traveller!

Would you like to journey further to learn about my love for game development or scroll back up to learn more about my persona?

RUST BUCKET

Join Rust Bucket on his solo crusade through the evil clutches of S.P.A.M Co.

  • Modeled mostly in 3ds Max and Blender.

  • Textured with Substance Painter.

  • Made in Unity.

Rust Bucket - Official Trailer
Play Video

CGMA Assignments

Highlights from Max Pear's online level design course 

  • Designed in Unreal Engine 5

  • Models tweaked in Blender

  • Scripted with Blueprints

HEADLESS JEFF

Co-op Level Design Opportunity provided by Insanity CORR

  • Designed in Unreal Engine 5

  • Crafted with ready-made Blueprints

  • Exposure to structured team dynamic

[WIP] SPACE FRONTIER

Solo passion project to create a functional space environment with a spaceship controller

  • Modeled in Blender.

  • Textured with Substance Painter.

  • Made in Unreal Engine 5.

[WIP] AGREEMENTS

Co-created with the program director of my game development program. A unique experience transporting the player to the world created on the stage.

  • Modeled in Blender.

  • Textured with Substance Painter.

  • Made in Unity.

AIM TRAINER

Co-created an AIM Trainer with Jordan Mullins 

  • Modeled mostly in 3ds Max and Blender.

  • Textured with Substance Painter.

  • Made in Unity.